Hi, if i set all rotations to clockwise everything works, but if i set one to counterclockwise box stops rotating around its axis. Anyone knows what is the problem?
Rotating_2.gh (33.8 KB)
Hi, if i set all rotations to clockwise everything works, but if i set one to counterclockwise box stops rotating around its axis. Anyone knows what is the problem?
Rotating_2.gh (33.8 KB)
Rotating_3.gh (27.7 KB)
Fixed grasshopper file.
I know that. Sunglasses is far better
thanks installed any idea about why rotation doesnât work?
The various Rotate components work fine. I donât have time now to look further.
The problem is that your âorbitâ rotation is undoing the âspinâ rotation of one of the boxes (and doubling the spin of the other one).
Does this do what you want?
Rotating_3 fixed.gh (37.9 KB)
This points to right direction THANK YOU. Motion doesnât loop, but at least i have counterclockwise spin. Just donât get why this happening. I thought node does itâs thing and done, than next operation. How second rotation can change first?
The second rotate isnât changing the first, it just rotates the object back in the opposite direction, so the end result is as though it hadnât rotated at all.
Is this earth and moon situation?
Youâve only got negative rotation connected to one of your nodes whereas it seems like it should be connected to both.
Similar. In gravitational systems like Earth/Moon, the orbiting bodyâs orientation is determined by its spin, and its orbit only determines its position. (Our moon is a bit of a special case since itâs tidally locked to Earth, but thatâs a long-term effect.)
In most geometry settings (such as Rhino/Grasshopper), applying an orbit-like rotation to an object affects both orientation and position. In the physical world, we say the Moon rotates on its axis at the same rate as it orbits Earth so that the same side always faces us, but if you were to model this in grasshopper, you would have to give the Moon zero spin and let the orbital motion handle both together.