Thanks to your posts I found the setting to switch the mouse behaviour. It will definitely make the modeling much easier for those who use the regular mouse to navigate the camera.
However, I found that this option does not work good with 3d mouse, because it will deactivate the automatic camera target that the 3d mouse places based on the nearby objects. But it’s a great idea to have that option visible in the “Mouse” settings.
- Wow, that’s great. I’ve been looking for this feature for years
The function itself requires at least one active Osnap.
Ok so far.
But it doesn’t work on LOCKED objects.
While the Osnap works on locked objects, e.g. if you draw a line.
And the Center Osnap doesn’t do anything useful.
See, now this is great but would it be possible to get this in Rhino 7 too? I was going to make a post asking for this specific functionality so it’s good to know I’m not alone in thinking about this.
As a workaround, I’ve been having to use Jarek’s SetTargetToCursor script but one slight annoyance with it is that running a script so frequently creates clutter in my undo stack and there’s doesn’t seem to be a way to have a command run without adding it to the undo/redo stack.
There’s a plugin in packagage manager that will allow enabling the functionality you seek.
AutoCameraTarget
Hello
Feel free to give me feedback on the use of this plugin.
Are there things that go wrong or are unpleasant for you?
Would there be any improvements to be made?
I am a carpenter but last January I wanted to learn how to program a useful plugin for everyone.
You can only learn by experience so I am open to any comments
I made a thread for this:
thank you!
jmv