I guess this did answer my question. I’ll have to experiment with this stuff to see for my self.
I’ll have to post a challenge related to this.
I’m wondering if this could potentially be a type of solution to a problem I’ve seen inherently throughout every one of Rhino’s transformation tools.
I think it would be sweet if Rhino could transform objects without them behaving like a loaf of bread, but rather like a shell that grows.
If I could scale an object non-uniformly, in XY and not Z, and do it in a way where wall thickness doesn’t change, and wall angle doesn’t change. Then that would be great.
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Maybe some sort of advanced cage edit tool could be a step in the right direction…
I’m trying to imagine if a cage edit tool could adapt and conform to a shelled geometry to enable the user to transform it while having control over thickness and angle … ![]()