BUG: Zebra View

Hi there,

There seems to be s strange artefact of the underlying object showing up through the zebra analysis shader. When I zoom or rotate around the view, the underlying object stays in the same position. I have created and attached this object to show it.

It does not show up when I make a view capture image of it – using the Rhino command – but does show up using system print screen (I’m on windows). I’ve attached some images, the .3dm file and system info.

Thanks,

System print screen:

System print screen:

Rhino Viewport Capture Command:

Zebra analysis bug.3dm (252.8 KB)

System Info

Rhino 9 SR0 2025-11-25 (Rhino WIP, 9.0.25329.12305, Git hash:master @ 94aabd9816971918af23c4e9a3978c27952e558c)
License type: Commercial, build 2025-11-25
License details: Cloud Zoo
Expires on: 2026-01-09

Windows 11 (10.0.26200 SR0.0) or greater (Physical RAM: 32GB)
.NET 9.0.11

Computer platform: LAPTOP - Plugged in [73% battery remaining]

Hybrid graphics configuration using DirectX
Primary display: NVIDIA RTX A1000 Laptop GPU (NVidia) Memory: 4GB, Driver date: 10-29-2025 (M-D-Y).

Integrated accelerated graphics device (shares primary device ports)

  • Laptop’s primary display device

Secondary graphics devices.
Intel(R) Iris(R) Xe Graphics (Intel) Memory: 2GB, Driver date: 9-16-2025 (M-D-Y).

Integrated graphics device with 4 adapter port(s)

  • Windows Main Display is laptop’s integrated screen or built-in port

DirectX Settings
Safe mode: Off

OpenBLAS: OpenBLAS 0.3.29 DYNAMIC_ARCH NO_AFFINITY Haswell MAX_THREADS=64.

Rhino plugins that do not ship with Rhino
C:\Program Files\Common Files\McNeel\Rhinoceros\7.0\Plug-ins\KeyShotRhinoPlugin (78243fe3-17a0-4865-b713-88b4c224c48c)\1.5.0.0\KeyShotRhinoPlugin\KeyShotRhinoPlugin.rhp “KeyShotRhinoPlugin” 1.0.0.0

Rhino plugins that ship with Rhino
C:\Program Files\Rhino 9 WIP\Plug-ins\Commands.rhp “Commands” 9.0.25329.12305
C:\Program Files\Rhino 9 WIP\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino 9 WIP\Plug-ins\UpdatesAndStatistics\UpdatesAndStatistics.rhp “UpdatesAndStatistics” 9.0.25329.12305
C:\Program Files\Rhino 9 WIP\Plug-ins\RhinoRenderCycles.rhp “Rhino Render” 9.0.25329.12305
C:\Program Files\Rhino 9 WIP\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” 9.0.25329.12305
C:\Program Files\Rhino 9 WIP\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino 9 WIP\Plug-ins\MeshCommands.rhp “MeshCommands” 9.0.25329.12305
C:\Program Files\Rhino 9 WIP\Plug-ins\RhinoCycles.rhp “RhinoCycles” 9.0.25329.12305
C:\Program Files\Rhino 9 WIP\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” 9.0.25329.12305
C:\Program Files\Rhino 9 WIP\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Rhino 9 WIP\Plug-ins\Displacement.rhp “Displacement”
C:\Program Files\Rhino 9 WIP\Plug-ins\Calc.rhp “Calc”
C:\Program Files\Rhino 9 WIP\Plug-ins\SectionTools.rhp “SectionTools”

Hi @wim

Any idea about this ?

Thanks

Observe the position and rotation of your camera, for example. Try saving the camera’s position and including it in the file.

Yes, It appears that the object’s shadow is fixed (no rotation). It has the shape of a rounded cube.

I saw some wackiness in directX in the latest build, had to switch back to OpenGL, probably the same thing…

To reproduce the issue in Rhino9 WIP beta (9.0.25329.12305, 2025-11-25)
(Windows, Perspective view, default DirectX 3D mode):

  1. Switch to Artic view mode with Zebra shading enabled.

  2. Switch to Wireframe view mode.

  3. Zoom in.

The glitch then appears.