take a cube or preferably a bigger scene, and switch to 2 point projection, now switch back to perspective then switch to raytraced, the position of the camera now is totally out of whack, if you take a simple cube the camera will be so offset that you dont even see the cube, that may also depend on the scene, in a bigger scene you will see that its offset completely, but when you switch back to shaded for instance then it seems to be ok
started behaving like that very recently, i have now Version 8 (8.4.24030.15002, 2024-01-30)
edit: forgot to mention i used 15 mm focal length if that makes any difference, and 4view (twice) brought back a correct raytraced viewport, but i dare switch once to 2 point and back again
sorry i meant raytraced viewport only, i did not check rendering. i use the word rendering also for viewport rendering, i will try to avoid that terminology.
before i usually have shaded mode, but i believe wireframe should quirk up that bug either
Could you maybe make a short screen cast of the issue? I’m having a hard time to visualize in my head what is going on, or see anything amiss in Rhino (8.5)
well i have a high resolution screen, recording the entire screen would be a bit much, so i tried a part only. after you switch to 2 point you have to rotate the camera up looking down on the object, only then will the bug occur.
i am installing a mov if that does not work let me know i will make a gif.
first step was shaded, then i switched to 2 point where the viewport gets automatically rotated from there on the steps should be clear. also it appears that switching back to perspective does not actually change the view anymore. it still looks like 2 point.
in the end it renders only white indicating that its out of whack in other instances you just see it still somewhere at the bottom, also depends how far you zoom in, at some stage zoomed out too far it will not render it at all just white.
oh and when you switch back to 2 point it will render just fine again.