Using _ExtendSrf on the following surface produces interesting but undesirable results.
The extended surface is placed at a different place and scaled. surface extension bug.3dm (42.5 KB)
same happening here… i have noticed it before but didn’t understand when this happens…
It happens after an unknown amount… not always the same… if you extend perhaps 5 times 0.1 you can extend in 0.5… however if you type 0.5mm to extend in one time it will fail…
you select the edge you want to extend and after that X point of error it seems to forget that edge and pick any other “edge”… i mean… it extends in any other edge
this is happening in some versions before but i didn’t realize it was such a big thing…
Windows 11 (10.0.22000 SR0.0) or greater (Physical RAM: 32GB)
.NET 7.0.0
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: NVIDIA GeForce GTX 970 (NVidia) Memory: 4GB, Driver date: 7-21-2022 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 516.94
> Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port #0
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 7-21-2022
Driver Version: 31.0.15.1694
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 4 GB
Rhino plugins that do not ship with Rhino
C:\RHINO-CONFIGURACOES\moveup - Install\Install\moveup.rhp “moveup” 2.0.8755.34952
C:\Program Files\Orang\Orang 3.0\Orang7.rhp “Orang”