Hi,
Steps to reproduce:
- open a new file in v7
- create a vertical closed cylinder (vertical line + pipe)
- Make2d of this object, with the ‘Scene silhouette’ option
Actual behaviour:
The resulting Silhouette is wrong, an extra curve is part of (red):
Expected behaviour:
The result should be a closed curve representing the actual silhouette of the object.
The ‘Silhouette’ command seems broken as well, so do the Silhouette.Compute method in Rhinocommon…
Sample file:
brokenSilhouette.3dm (141.3 KB)
Version info:
Rhino 7 SR22 2022-8-12 (Rhino 7, 7.22.22224.07001, Git hash:master @ 511a45af0c696f2c15a3e5a9bda0bb8bfb324b3f)
License type: Commercial, build 2022-08-12
License details: LAN Zoo Network Node
Windows 10 (10.0.19044 SR0.0) or greater (Physical RAM: 32Gb)
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: NVIDIA Quadro P2000 (NVidia) Memory: 5GB, Driver date: 5-5-2022 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 512.78
> Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port #0
- Secondary monitor attached to adapter port #1
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU's maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 5-5-2022
Driver Version: 30.0.15.1278
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 5 GB