I have noticed that when using the AutoCPlane, changing the OSnap settings will make the views jump around
I can consistently reproduce the bug using these steps:
-Draw a random box
-Rotate it a bit(not sure if needed)
-Turn on AutoCPlane and set it to any side of the box
-Locking the AutoCPlane dose not seem to change anything.
-Change any of the OSnap checkboxes
This makes the Top and Front view jump around and centers the view (see video)
PS: i had written a whole different post, thinking it was the radius command that had the bug, until i noticed the radius command toggles the “cen” OSnap checkbox and tried changing it manually.
Windows 11 (10.0.26100 SR0.0) or greater (Physical RAM: 31GB)
.NET 7.0.0
Computer platform: LAPTOP - Plugged in [95% battery remaining]
Standard graphics configuration.
Primary display and OpenGL: Intel(R) Arc™ Graphics (Intel) Memory: 2GB, Driver date: 6-10-2024 (M-D-Y). OpenGL Ver: 4.6.0 - Build 31.0.101.5590
> Integrated graphics device with 4 adapter port(s)
- Secondary monitor is laptop’s integrated screen or built-in port
- Windows Main Display attached to adapter port #1
- Secondary monitor attached to adapter port #2
Primary OpenGL: Intel(R) Arc™ Graphics (Intel) Memory: 2GB, Driver date: 6-10-2024 (M-D-Y). OpenGL Ver: 4.6.0 - Build 31.0.101.5590
> Integrated (slow!) graphics device with 4 adapter port(s)
- Secondary monitor is laptop’s integrated screen or built-in port
- Windows Main Display attached to adapter port #1
- Secondary monitor attached to adapter port #2
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
GPU Tessellation is: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: Intel
Render version: 4.6
Shading Language: 4.60 - Build 31.0.101.5590
Driver Date: 6-10-2024
Driver Version: 31.0.101.5590
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 2097148 KB
Just remembered i have “Universal construction planes” turned on in modeling aids,
Turning it of makes the bug go away. so it may have something to do with that.