When you are transforming the object, the structure changes and therefore the render mesh will change too. If you can live with mesh objects, you could preserve the structure and mapping, see attached example:
Yes I am ok with meshes, even more because I need to export a mesh file at the end. And the flow is faster with meshed objects.
What I don’t understand with your file is that when I open it, the mesh object has a broken mapping. But when I make the flow on surface myself, the mapping is correct…
And on my part the problem still exist even with mesh objects.
I converted the NURBS in meshes and the mapping is still fine on the flat version but when I flow the meshes the mapping is broken
hi @Lambert_Baptiste Jussi has added a way to make this possible in the latest 8.11, let me know if you want to try this out and I can provide you with a daily build that supports this.
It is still a bit of a workaround though, for reasons mentioned in the YT.