One thing that is incredibly tedious with Rhino is to boolean unify a lot of objects.
In my case, I somethimes need to create a single polygon of a model of jewelry for 3D printing a mock-up. Sometimes I want to unify the gems of a pave, the prongs, really hundreds of polysurfaces.
I usually have a hard time doing that because I can’t select eveything and click boolean union
, because every time one of the polysurfaces can’t be unified with another polysurface. It doesn’t matter if it’s just one on hundreds, the function aborts and return "Boolean union failed."
, giving no clue what polysurface is causing the problem. As a result, the workaround is to unify by batch of 5 polysurfaces, and everytime it fails try again with each of the five until you find the one causing a problem by elimination. If you already had complex geometries, it can take ages to process a file like this.
I would much prefer that the boolean union
command unify what can be, and return an error message telling me that “x objects couldn’t be unified”.