One thing that is incredibly tedious with Rhino is to boolean unify a lot of objects.
In my case, I somethimes need to create a single polygon of a model of jewelry for 3D printing a mock-up. Sometimes I want to unify the gems of a pave, the prongs, really hundreds of polysurfaces.
I usually have a hard time doing that because I can’t select eveything and click
boolean union, because every time one of the polysurfaces can’t be unified with another polysurface. It doesn’t matter if it’s just one on hundreds, the function aborts and return
"Boolean union failed.", giving no clue what polysurface is causing the problem. As a result, the workaround is to unify by batch of 5 polysurfaces, and everytime it fails try again with each of the five until you find the one causing a problem by elimination. If you already had complex geometries, it can take ages to process a file like this.
I would much prefer that the
boolean union command unify what can be, and return an error message telling me that “x objects couldn’t be unified”.