Hi! I’m currently trying to model a capital/blending point for a “tree” shaped structure. The structure goes from one large, cylindrical shaft at the base then rises and splits into (4) cylindrical profiles that angle up and out from the top of the larger cylindrical base/shaft. My issue is that I’m not certain how to model this connection point so that the form is curvilinear and smooth. I feel like this is a pretty simple modeling issue but I just can’t think of a good way to handle it.
The image that is attached is a perspective view that shows the base (large circle at bottom in red) and the start of the four “arms” (smaller (4) circles above the base). The blue sketch is a rough drawing of what I would like the connection between arms and base to look like, something that blends the shapes together fluidly but also in a curvilinear way. Thanks!