Hi All,
we are using a blend texture for a workflow of ours but are facing a problem, we have a mask and another texture that are blended together. As the two textures have potentially different resolutions we have noticed that the mask texture is sampled using nearest neighbor instead of a bilinear filtering. Is there any parameter that we can change? I noticed in the rtex file there are two parameters (in the simulation section) that may be what we need.
<min-filter type="int">1</min-filter>
<mag-filter type="int">1</mag-filter>
Is this what we need to change?
Thanks a lot,
Alberto