Is this still a feature in Rhino 6? It’s in the documentation.
I’m trying to create a texture where I have a mask as a base, which covers the entire UV domain domain of an object, and then the quilting repeat pattern to be multiplied over the top. But, i would want to still be able to control the tiling of the quilting through the separate, individual node for the quilt texture.
This is for a focused displacement - so the mask is where no displacement will take place, any more.
I thought it was Blend Texture. Or Tex Adj Tex.