Bleed through

In the adjacent file of the outside of a plane cockpit, I have 1/8" thick trim around a window that is lighter in color than the adjacent shell. As you can see in the screen grab, the darker color of the shell is “bleeding through” the trim. Is there any way to stop this – without making the trim thicker? I have attached the Rhino file if that helps.

Thank you.

Bleed Through.rar (6.8 MB)

What is your render mesh quality set to?

Hi Cosmas - those surfaces really do intersect -



Oh, my God, Pascal. That is soooo embarassing. Thank you. :hushed: