I’ve researched that the closest thing to “Filleting” a pair of non-planar and non-intersecting curves is through the Biarc Component. Unfortunately it lacks the capacity to control the radius of the arc created , moreover the only way I can manipulate the radius is by shortening the lengths of the the pair.
My question is - How can one accurately control the Radius of the Biarc Component?
In my example I made a biarc from a pair of curves and juxtaposed it to a planar curve that produces my desired radius.
Any help guys? I managed to do it a little bit but it requires me to project and fillet my non planar curves; and then I had to shatter and extract the arc on the flattened curve; then I had to get the end points of said arc and project it to my non planar curves so I can trim it and get the curve tangent from these points. It gets the job done but as you can see, my method is long and dumb. Is there a simpler, mathematical solution to my problem? I would like to request a Gh component 3d filleting curves
maybe what you are looking for is the nurbs curve which blends your original non-planar curves, and also “best resembles a given fillet between your curves when they are projected on XY” ?
I have no idea how to tackle that the good way but I have a bad idea
I would consider this new “fillet” curve to be created by point interpolation:
the X and Y coordinates of these points are controlled from top view (projection of the original curves on XY → fillet → divide fillet into frames → just take their XY coordinate, save the frames for later)
and for their Z coordinate?
maybe we could steal the Z coordinate by intersecting the frames with the “average blend” between those curves? (this is basically wrong from several points of view)
and here is a bad Frankenstein-like creature
[amount of control points depends on the fillet radius amplitude]