I’m working on a complex Grasshopper model that I would like to animate and render in another software (e.g., KeyShot, or Twinmotion).
I’ve seen a few workflows that involve many steps and additional plugins, but I’m wondering: what is the most efficient or recommended method to bake an animation from Grasshopper as a 3D model sequence?
Ideally, I would like to:
Keep the objects as 3D geometry (not just a sequence of jpeg images).
Export in a format like FBX or Alembic that can be imported directly into a rendering software.
Handle moving objects(s) across frames.
Has anyone found a clean workflow for this? Is Elefront (or other plugins) the best way, or is there a simpler approach?
Rhino 8 has native tools to bake and export geometry.
I used to render things in Keyshot and exported my geometry as blocks which allowed to set up transformations in Keyshot easily. That works fine for a few bolts…
With the advancements in Rhino, I create most of my images in Rhino nowadays.
Thanks for the Reply @martinsiegrist
Not sure what or how can i use natively to export complex mophs from grasshopper as “blocks”..
I mostly have complex point clouds from sonic simulations or meshes morphing of after another shape… so bit clueless how to export this in a simple sequence from rhino+grasshopper
Because im not very familiar in video animations in Rhino.. feel more familiar & comfortable in terms of camera settings in Keyshot or Twinmotion. Also especially when Grassshopper involves, im bit scared honestly
Yes, i’ve been doing that too, but when it comes to dynamic camera paths, material + environment settings etc, it feels too basic… I want to make a flythrough videos in the scenes with more dynamic shots, rather than static camera..
Yes they have a lot of camera animation options, especially in the new versions.
Even Twinmotion is very capable of product animations in these days too..
So yes, I really need an animated model export from Rhino out :))