Enscape library assets are encripted. Textures of Enscape assets comming from twinmotion are further encripted. So you can’t really reuse their stock assets outside Enscape. Custom/User assets do not have these limitations.
V-Ray is able to handle 3rd part assets like RPC for ages and Enscape assets (stock and custom) support will be available real soon. Also the Cosmos asset (and material) library is growing by the day. Importing assets made in Max/Maya will also get a major facelift soon
I had a look into the cosmos assets, and there are many that are exactly the same as Enscape’s (people from humanalloy e.g.).
I assume they will be enrypted, too?
No, on cosmos nothing is encripted. However due to rhe proprietry interface and file format, they too canno be used outside V-Ray, Corona, Enscape and Cylindo
Sorry for the very late response here :-). I routinely use the THEA network rendering capability and honestly have never encountered any issues, it’s been entirely stable every time I’ve used it.
I use V-Ray for Rhino for architectural and product viz and the integration is quite good
This isn’t true!!
Enscape can’t read any cosmos assets till now
My point was that since now Enscape is part of the Chaos eventually they will be able to implement support, not that it is working today
Another render with Vray (blue lamp, the only object modeled with Rhino Subd). Hope you like it.
A quick question,
Which of the above render engines will render Point Clouds from 3D scanners ?
The native Rhino 7 render engine does a pretty good job.
Nice work. Can I ask you how have you scattered those leaves on the floor?
If you are using V-Ray 5 and above there is a Scatter tool built in. alternatively you can use a grasshopper plugin called “Scatter”
i did with a free plugin called Rhino Grow.
Actually it can be done also using Rhino Nature or as @tay.othman said using V-ray 5 scatter tool
Thank you for your answers @tay.othman and @12Lab
I’ll check Rhino Grow. I’m not aware of this component.
Vray scatter has been a great improvement but I found that the distribution of the scattered objects was essentially uniform. But I have to admit that I still haven’t experimented with the new procedural “distance texture”.
actually i’m using more RhinoNature because i get more control and it’s not only focused on CGI (the image below was done a few years ago, hope Rhino Grow still works fine!)
By the way, in many exterior architectural images I find some close-ups where the tiles of the pavement become very prominent.
Could you give me some recommendations on how to get one large pavement surface like this in Rhino? One approach could be “BerconTiles” for 3DSmax, but I haven’t found anything similar for Rhino. In the end, I always find an annoying and repetitive texture tiling.
I guess that one option could be to model the pavement as in reality, with, let’s say, 1000 entities and then apply some randomization process to their texture (Vray MultiSub or UVWrandomization), but even using blocks or proxies it would be a bit annoying.
Anyone know any option to achieve this effect? *
Thanks a lot in advance!!!
It should be possible per V-Ray tile texture:
Yesterday shopping for some layers scripts around here I came across this, it could be useful for what you need: Really FUN script request that might actually be useful for others
Thank you @Micha for the tip! I’ll work on it.
Thank you @gustojunk.
That’s not exactly what I was looking for. I’m more likely to a workflow in which I’ll have to deal with only one surface. Thanks anyway.
I personally use Bella render for Rhino 8. These are just some quick renders from Bella. No Photoshop.