"Best practice" for drop ceilings?

Wondering what people do to build a realistic but “visual-only” drop ceiling?

Essentially, I don’t need the underlying structure other than what would be normally visible. Talking just about the grid / panels and openings for lighting/ventilation. (Example from internet below…)

Seems like it might be a Grasshopper thing :slight_smile:


Hello- a plane and a texture map would be the easy way out - you may be able to just use the build in Tile texture.


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