@milezee, I indeed did the
Raytraced view mode.
I don’t think there are tutorials available yet for interior rendering using the new
Raytraced mode. I suppose the @BrianJ s and @theoutside s should be enticed to work a bit on that sort of tutorials as well
That said, I think the general practices for interior rendering holds for
Raytraced as well. I think that for most (non-textured) materials you should be able to stick to the Rhino materials (Plaster, Plastic, Paint, Metal, Gem, Glass), and the materials from the Material Library that is provided with Rhino. The same goes for the Environments that come with Rhino. There are quite many, and they cover already a wide range of different lighting setups and situations.
Further it is good to remember that Rhino lights don’t have a fall-off, so take that into account when you use them in your model.
As always, if you come into situations that give rise to requests for features please do post them
This is getting a bit OT, so if you have more questions regarding rendering with
Raytraced please start new threads.