Alright, so I’ve used Flamingo for rendering colored plastics for one of my employers, but now I’m trying to convince a different one to invest and since most of their products are black plastic I’m trying to produce sample renders similar to this
The problem is that the behavior of the lighting with the default black plastic is very weird and I don’t know what parameters to tweak. If I just use the default studio lighting the top surface is incredibly glossy, no matter how I adjust the material parameters and no matter how low I drop the intensity on the sky lighting
If I drop the sky lighting to zero and just try using a few spotlights though, what I get is pitch darkness and extremely bright surfaces, even if the spotlights are at low wattage
(This is what the setup for that second image looks like by the way )
For colored plastics in the past this has never really been a problem. Any advice is appreciated