I often work with really big geographical maps (satellite orthophotos). Sometimes i have a huge and detailed texture of a whole city, and i only need a teeny tiny part for a 3D siteplan. the texture is mapped perfectly onto the site. now i have a 100 mb file with 5 mb of geometry, and 95 mb of texture. how do i apply the texture to the map, and only use the parts of the texture that are actually mapped onto the site, and get rid of the other 99% of the satellite image that isn’t used in my model?
here’s the example:
I just need to bake the texture to the geometry and throw away the original satellite orthophoto image.