Projection map texture and unroll surface

Hello Everyone,

This is a two stage process.

  1. Projection map a texture to my geometry (a group of cones). Ideally project an hdri image which covers the whole environment towards the origin of the model space.

  2. Somehow “bake” this mapped texture to the geometry itself before unrolling the geometry’s surface.

This has been driving me mad and any help would be hugely appreciated!!

Many Thanks,


@georgeb, are you aware of the _Bake command ?

You might try this after the projection map has been applied eg. using spherical mapping, then bake it before unrolling your geometry.