I am looking for a robust way to automatically flip mesh surfaces. I’ve developed the following:
- Extract normal vectors of mesh faces;
- Deconstruct vectors;
- Get an average value of Z components;
- Check if the extracted value is greater than 0;
- Flip mesh if the average value is negative using Stream Gate component.
automated mesh flipping - working concept.gh (14.4 KB)
Are there any other quicker methods to get the same result? Maybe someone has a tiny script to achieve the same? I want to re-use a solution to automatically flip mesh patches along Y, and Z directions (based on my conditions).