I was using MeshFace.Flip to flip mesh normals
but seems to do nothing, bug ?
gerry
I was using MeshFace.Flip to flip mesh normals
but seems to do nothing, bug ?
gerry
Hi Dale
Well I was building a mesh manually
MeshFace mf = new MeshFace();
mf.A = ResultMesh.mWarp[j - 1].index[jj - 1];
mf.B = ResultMesh.mWarp[j].index[jj - 1];
mf.C = ResultMesh.mWarp[j].index[jj] ;
mf.D = mf.C;
mf.Flip();
mf.A,mf.B and mf.C are the same as the initial values
I would expect
mf.A == mf.A
mf.B == mf.C
mf.C == mf.B
mf.D == mf.C
The MeshFace does not belong to a Mesh object, maybe this is the problem ?
gd