A simple question (I hope):
I have a bunch of imported surfaces that are not oriented as I would need them to be and I am wondering if it’s possible to flip them so that their normal vectors point “outside” of the breps on which these surfaces are located.
That is - the surfaces on the right side of my screenshot are oriented correctly and the left ones are the ones that I need to flip.
Does anyone have a tip on what would be the best way of doing it?
I was thinking of using the Flip component, but with my limited GH knowledge I can’t seem to be able to figure out how to select only the nearest faces of the Breps for the Flip Guide parameter.
Flip Surfaces.gh (19.7 KB)



