I design and make objects using cross-laminated bamboo plywood. Examples can be seen on this page - [cookbook stands](http://www.walterdill.com/cookbook-stands.html - photos attached) and elsewhere on this site. Bamboo plywood, in contrast to normal plywood, looks very nice on the edge so lends itself to curved shapes without the need of edge-banding.
I am attempting to create a way of rendering designs like these by making a master panel from which parts can be “punched” (boolean difference). The 5/8" thick plywood is made of three layers. The two faces are 1/8" x 3/4" strips glued edge to edge. The middle layer, positioned 90 degrees from the faces, is made of 1/8" x 3/8" strips glued face to face.
Strategy: create a 34" square master sheet of the plywood in Rhino 6 by making each strip as a separate polysurface. Each little polysurface had its texture map adjusted to make it look different from surrounding parts. The panel therefore has over 300 polysurfaces! Also, each polysurface has its edge softened .01 in order to differentiate adjoining parts when rendered - a sneaky way to create the illusion of individual pieces.
I do all CAD drawings on a Lenovo T530 laptop [Intel(R) Core™ i5-3320M CPU @ 2.60GHz 2.60 GHZ, 16.0 GB (15.7 GB usable)]. So far, working with this file tends to slow or stop the computer when attempting to punch large parts.
The goal is to have the punched edge look correct. The ends of the strips (see attached frame grabs) look approximately correct but kinda goofy. I am seeking perfection!!! : )
Is this the best approach for making these kinds of parts for rendering? Any ideas?