Assigning texture opens bitmap settings (not always)

Often, but somehow not always, loading a texture puts me right into the bitmap settings for that texture:

I understand that there is a usecase. However, most of the time, I just want to quickly assign texture after texture. I also do not understand why this sometimes does not happen.

To leave that dialog, I click the material again, then navigate to the next texture slot. Is there an easier way?

Side note: Assigning textures should be fast when working with PBR. The other day I worked with SpeedTree, and there you can load the base color texture, and it pulls in other textures, if the naming matches a certain convention. This greatly speeds up working with PBR.

I realize the bitmap settings can be closed by clicking on the material name at the top of the panel. A shortcut would be nice. Or, it would be even better if these settings don’t open in the first place.

(Perfect, as already mentioned, would be a method to insert all textures at once into a physically based material.)

That already exists:

Use the file dialog that opens to browse to the location where your textures are located, then select all the textures you want to add to this Physically Based material and hit open. If you have a ZIP file containing these files you can also just select that ZIP file.

In the dialog that follows you can ensure that the correct textures are set to the correct channels:

Material ready:

A way to skip the step of first creating the Physically Based material before adding the textures is to use the Add Material menu:

Select Create Physically Based material from texture files...

Then select either your ZIP file, or choose the extracted files like in my previous reply.

The rest of the process is the same as in my previous reply.

These features have existed since Rhino 7.

Thanks a lot! That’s amazing. I just tried it, and it worked flawlessly with my own naming convention (well, except for guessing the material name, but that’s OK):

Should take the time to watch some tutorial on rendering. Back in the day, for Flamingo, there was the Studio-Quality Rendering tutorial (on CD-ROM). Of course, the approach to rendering has changed a lot since then, fortunately.