Hi @dale or whom it may concern.
Is it possible to assign a processed bitmap to a material without having to save the bitmap to a file first?
I would like to height analyze a mesh, generate a bitmap and assign it to the mesh with out having to save the image. (Kind of what Pasting an image into Rhino from the clipboard does)
I blame that on me having covid right now! (But the truth is that I forget, and I had totally forgotten sbout the memory bitmap part as I there and later used the save bitmap to file approach!)
Thanks, I’ll see if this is less complex to understand now!