a surface with a given distance. I have made a grid of points with the given distance and i have all the polysurfaces ready.
(In the image the elements are a bit unevenly spaced, but they are all the same size)
What i tried thus far is breps into a jitter component then move them to the points, but when i do so Rhino crashes.
As you can see the number of elements is smaller than the number of points.
this is like a base-case scenario assuming the following things, but could be a starting point
you are not interested in having a count of each item, they just get randomly distributed on the points
all the points in the grid must be filled with a shape
coordinate system is as shown in picture, otherwise you might need to change XZ Planes into something else, and also adjust the sliders of the Evaluate Box accordingly
Thank you for the help but it seems my computer either cant handle it or something else is wrong!
I think it might be bc my breps are quite complex?
Either way it seems strange that it doesnt work, given that i managed to model them without too much trouble to begin with.
So what im trying to do is essentially to make a facade with the same concept as Herzog de Meurons Vitra Schaudepot.
if you use meshes, probably youโll have to replace the Brep parameter with a Mesh one, but I think it should run fine
if you need to apply the same patterning to surfaces oriented in different directions, probably itโs better to build frames directly on those to take advantage of normal to get orientation planes