Apply Emissive Material to 'Randomly' Placed Lights

Hello, I am trying to create a model that will populate a space with ‘Randomly’ placed lighting fixtures.

Is it possible to render these lights accurately using an IES file or an Emissive Material?

thanks.

https://www.shapediver.com/app/m/aloft-configuring-tool-room-approach-4

The viewer currently supports standard emissive materials from three.js, see the viewer documentation page: Standard Material Properties

However, this material is not exposed in Grasshopper at the moment, therefore it needs to be updated directly through the viewer API. Control of emissive materials through Grasshopper will be added next year, but I cannot give you a precise release date at the moment.

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