Good morning, I need to give a geometry that emits light and reflects on the rest of the viewer. I haven’t seen a way to do it, can you do something similar to what I’m referring to?
Hello @MUEBLES_TORGA_SL,
due to technical limitations with WebGL, what you describing is unfortunately not possible. There are a few workarounds that you can use to achieve something similar:
- you can use the
EmissiveFactor
in theglTF 2.0 Material
component in GrassHopper, so that the object is not affected by any other lighting - you can place a point light (or a spot light if that fits your scene better) with the same color inside the object to illuminate the surroundings
- you can activate the bloom effect in the post-processing settings to create a glow around the object
Cheers, Michael
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