That a geometry emits light and affects the rest

Good morning, I need to give a geometry that emits light and reflects on the rest of the viewer. I haven’t seen a way to do it, can you do something similar to what I’m referring to?

Hello @MUEBLES_TORGA_SL,

due to technical limitations with WebGL, what you describing is unfortunately not possible. There are a few workarounds that you can use to achieve something similar:

  1. you can use the EmissiveFactor in the glTF 2.0 Material component in GrassHopper, so that the object is not affected by any other lighting
  2. you can place a point light (or a spot light if that fits your scene better) with the same color inside the object to illuminate the surroundings
  3. you can activate the bloom effect in the post-processing settings to create a glow around the object

Cheers, Michael

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