Any ideas for meshing a high number of curves using COCOON?

I used Chromodoris for a while, it is indeed fast!
When Dendro came out I switched to that, as being of similar speed and with more features.
I tried Cocoon, it’s too slow.
Monolith belongs to Autodesk and comes with a time bomb, i.e. it could disappear or become very expensive at any moment. Np if you’re just doing one project, I guess.
As long as we’re doing a roundup, I tried Axolotl too, it worked for small amounts of geometry but didn’t scale.

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Zbrush 4 life! :grinning:

@Michael_Pryor Yeah Zbrush looks powerful . However it costs 450 euros for an education licence !
So I’m gonna have a look first at the trial one !
Cheers,

Does DynaMesh produce the different densities by mesh proximity, and are the variable thicknesses of the mesh “strands”, the result of variable mesh pipe radii or also post-processed in ZBrush?

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@dharman Thank youuu for the Chromodoris Recommendation !! It is working on Mac :)))

Regards,

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