While creating quad adjacent surfaces in order to use the zebra stripes I’m not able to prevent the direction of the resultant surface, so sometimes I get the opposite direction I need to have a good zebra display.
The problem is that when I flip the surface direction I’m breaking the history, so the surface is not linked to the construction lines anymore (which is an essential feature into this process).
I think the surface direction is related to the curves direction, but I’m not understanding this relation at all, so I’m not able to prepare the curves to give me the surface direction I want.
What is the way to prevent this issue?
Thank you very much!!