3D modelling & (CNC)Fabrication work 2019

The third year I’m doing this kind of recap here, time certainly flies. Below are images of a few projects I’ve been involved with. Some are collaborations with others, some were solely done by me. Some for clients, some for myself. Everything below here has been made mainly with Rhino/Grasshopper, and my own custom tools.

Links to the previous recaps: 2018 & 2017

Dataverksted4.jpg (rw_largeArt_1201)

The original 3d model of the car was made by Mauro Marin. I then did the splitting up of the 3D-model and machined the pieces using Rhino/Grasshopper.


Wow nice! I especially like the stempunk table!

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The igloo for kids is amazing! Great work!!

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Thanks @brglez.primoz & @diff-arch!

What does the aluminium object towards the end of your post do? Is it some kind of an injection mould for an award? It looks like a really fancy waffle iron! :slightly_smiling_face:

Do you do the CAM for the CNC also in Rhino?

Good guess, it’s in fact all of the things you described. :slight_smile: I was asked to create an award for Oslo Innovation Week which was supposed to represent the maker community. So I decided to create a compression mold where both the mold and the final product would become the award, thus highlighting both making process and final product. I produced the mold using code that was generated using grasshopper (Bark Beetle & then some custom code for toolpath optimization). Although for some things like the engraving of the text I used Vcarve.
And finally the winner Too Good To Go was “handcasted” in recycled plastic from the Norwegian marine industry.


great work and very nice projects @siemen!

I wanted to take the latest stable release of Bark Beetle for a spin, but Rhino crashes instantly when I try to open the GH file from GitHub.

Hmm that’s strange, do you use mac or windows?
Thanks @Gijs!

macOS + Rhino 6

Odd, for some reason somebody else I met here couldn’t open it either on mac. Not sure what the cause could be to be honest. Is the GH python component working on mac? I think we used only standard Grasshopper components to avoid others having to install plugins.

Yes, I’ve used it extensively myself. Works like a charm. :wink:
What other dependencies are you using, for instance inside GHPython?

Hmm nothing special as far as I can see:

It’s a big definition to dig through though so I might be forgetting something. Perhaps, when I get access to a mac, I need to try to open parts of the definition until it crashes.

Thanks, very kind of you. If you want to, I could also take a look at the source. I have a few Pythonic tricks up my sleeve myself. :wink:

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thumbs up~

I’m sure you do and any help is more than welcome! We haven’t been working very actively on it lately even though there’s a lot of things that still could be improved (I believe the latest version has even a big bug in the pocket generator). It’s one of those endless projects which currently works “good enough” that it’s hard to stay motivated on making progress. On one hand because we don’t know if other people are actively using it and if it therefore helps anybody else but the people at our workshop, on the other hand because we like doing other projects as well ;-). It’s far from perfect and has a bit of a learning curve to it, but you can do quite a lot of cool stuff with it that would be hard to do with other CAM-software.
The good news is, I was talking to somebody else today at the workshop who had the same issues and we might be able to borrow a mac from him with rhino soon to test with.

Hi @siemen

Amazing work!

  1. What do you do for solve joints (dogbones? and if so - grasshopper?)
  2. what do you use to make the sweet animations (anigif)?


Yes, dogbones: I use python scripts for automatically creating those, so I don’t need to switch to grasshopper. For the animation I used Photoshop to create the gif. I had the images already from the assembly guide I made for the guys assembling the structure so just combined them into a gif.

Nice stuff, thanks for posting

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Great Job! I love the car model.

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