I’m working on a 3D model of a guitar bridge. It’s pretty simple and straight forward, but it’s taken me a lot of time to pull it, and I’m pretty sure there’s a simpler better way to do this.
Here are the 2d lines
And here’s the 3D model
What’s troubling me is the top bevel on the corners of the model. What would be the most efficient way to do this, since I have all the 2d lines. I thought of using Surface Network, but I have to add a lot of additional lines to make if work.
Hope I was clear enough. I added the Rhino file for clarity.
sample file.3dm (250.1 KB)