is there a possibility of cutting a unregular mesh surface with a spline in 3D, not just in one plane with meshsplit…
I need an unregular split of a mesh. With a patch-surface, based on multiple points located on the mesh vertex and then splitting was a compromise solution but is there any way to select freely a certain part of a mesh surface and devide it from the rest…??
thank you!
in the end i draw a curve with vertex-snap on the mesh and scaled it twice with - one smaller and one bigger - then i lofted these curves and cut the original mesh with the new surface (that i turned into a mesh before meshsplit…
but that does a again work only to a certain complexity of the area you need…
It would be great, if i could split the original mesh with a curve i drew around it with any shape…these cutting/splitting tools seem to work only in 2D…