XNurbs Rhino plugin is available!

For both experienced and less experienced modelers, the first application of using XNurbs is “filling holes”, which can be done in no time. However, experienced modelers generally spend months to learn how to use XNurbs efficiently and correctly: XNurbs plugin defines a set of simple rules. Once users understand these rules, the possibility of using XNurbs is unlimited and designers will see that XNurbs can produce better design for them. So experienced designers will end up spending moths to explore XNurbs and reconsider their design/layout.

While XNUrbs can generate the most “plausible” or “smoothest” surface from incomplete input, Quote from the Rule section of XNurbs manual “Before roughly selecting all constraints, you may not want to switch on “Show preview” as it only wastes your computer power to generate some useless surfaces.”

Yes, we will consider it but we don’t know how much development it would require yet. @dale may be able to help us.

The license management is developed by wyDay, a New Hampshire based company. TurboActivate is developed by them and we have nothing to do with it.

According to their documents, TurboActivate supports offline-activation. Its licensing management supports floating license and users can transfer the license between computers (The current XNurbs version locks the license on a computer and based on wyDay document, we need provide a simple app so that it is more suitable for our users. We will do it next week.) .