Looks good , specially patch surface
Is there a way to import stuff made in plasticity into rhino as nurbs?
Save as, format supported
Thanks @anon39580149
I thought I’d post this for those who want to know more…
RM
Link to 1.0 release on youtube
Plasticity 1.0 is finally here! - YouTube
Link to company’s website
Plasticity - CAD for artists.
I would like this but I have to wait 17 mins before the algos allow me to use that behavior.
At any rate, I’ve been looking into this plasticity thing, and I’m actually getting kinda excited and will probably get a license someday.
I like what I’m seeing so far. I like the price point structure, the Rhino compatibility, and the parasolid format access.
The concern I will have over time is where it’s all heading. The last thing I need is dedicating my time, money, energy into something that will go sour in 10 yrs.
I don’t understand if this devs managed to rebuild the whole engine from scratch or Siemens is sub-licensing its engine, parasolid.
In the italian forum we are wondering that, if possible, McNeel should get it too!? Why not?
It’s not perfect. But for 99 is too tempting.
@bobmcneel … this is something big (really big). In this thread ^ (now closed) there were almost no reply from you all.
You guys surely discussed about this and have tested it.
Can we ask what you said? … or it is better to not ask?
Interesting realtime complex fillets, but it seems like just a UI on top of Parasolid.
I think that’s exactly what it is…
Exactly what it is. And I’m guessing that they’ve been given a really good deal on the licensing (for now) by Siemens, being able to sell it for 99$. It’s going to be interesting to see if Siemens buys them or if they have to jack up the prize at some point.
-Jakob
Compared to Rhino it still feels like working with one hand tied behind your back, but it’s half decent, and it’s available on Linux (probably the only viable one).
wow the xnurbs folks move fast. But that seems to imply plasticity’s patch is still not good enough?
xNURBS will be available only for studio subscription not for indie version.
Plasticity Booleans, fillets and chamfers are away better than Rhino! and all this in V1 of the software !!
That coincident faces are a problem for booleaning in the Rhino/GH system really brings me back to early Blender, if anyone has ran into those (even Blender seem to fixe it somewhat, nowadays)
Perhaps some coding thing is happening under the hood that we don’t know about. Intuitively the coincident faces should be the easy parts of the operation
That’s not plasticity doing anything. It’s the Parasolid kernel.
Coincident faces are relatively easy to deal with - if the faces are planar and my experience is Rhino does a good job with coincident planar faces. The challenge is when the faces are not planar and are not exactly coincident.
Thanks for your explanation David! I ruled out float-ology without realizing .
what kinda sorcery is this
does it have xnurbs too now? or does that cost extra lol