X Y Z (and vice versa)

Is there a place in the documentation that explains why moving an object in X changes its Y and Z values (and vice versa)? why does this not work like in any 3d app? Is there a hidden shortcut?

best regards

Hi @jacques_cezard
I think you need to be a little more precise in your description of what you are doing/seeing. If you put a point at 0,0,0 and move it 10 units on the X axis, are you seeing changes in the Y and Z values as well?
HTH, Jakob

Hi Jakob. Thank you for your answer. I am not a 3D pro but I use AutoCAD, Blender, ArchiCAD without problems. I can’t fit my geometries in the drawing space at all. Rhino sticks the geometry whatever the zoom on very distant planes. For example, it is impossible to create a start, end, center arc while keeping an aligned vector. In side view, the arc places the 3 points on different planes. the _SetPt command is definitely the one I use the most in Rhino. The arc moves in X moves the Y I pass in top view, it is the Z that moves. There is something I don’t understand about how rhino works.

Invest time to go through the User’s Guide Rhinoceros User's Guide which covers the basics of the Rhino interface and and how Rhino works. Chapter 5 covers the basics of creating geometry. You will probably find your investment in time pays off very quickly.

Rhino does not have a limited “drawing space”. You can create geometry anywhere you want (up to the very large limits of the binary numbers used internally).

The viewports are linked together. x,y and z in each viewport are defined by a Cplane (construction plane) for each viewport.

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I very much agree - it’s vital to get to know the basics of how to navigate and control Rhino. Take a good look at the object snaps/osnaps (including project in the osnap toolbar) and ortho, planar, smarttrack etc. in the status bar (or whatever it’s called on Mac). Those tools will help you in keeping your geometry in the plane you want it to.
HTH, Jakob

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