Wrong shading in Concept mode

Yeah, I wonder

But I don’t get why they show all the tangent edges, though.

And I guess it’s a bit buggy still (there’s no meshes in this shot):

EDIT: Actually, no it’s a new Beta bug… here’s my Technicolor viewport mode on that same object (which has worse, grainy shading in V9 than V8 sadly):

And here it is shaded…

@eobet do you see this on all objects? If it is object specific, can you send that object?

All objects all files for me. Again, done a lot of factory resetting and OptionsMigrate, so settings should be clean/transferred from V8.

I will try to reproduce this by loading your display setting in Rhino 8 and then an option migrate.

@eobet I can’t reproduce this here.

As for the grainy shadows, this can be fixed by increasing the skylight slider from 0 to 3-4

pls run _SystemInfo and post back the results. And from Rhino BETA, if you can run OptionsExport and send the .rhs to me I can at least verify if it something in the options itself or something else.

systeminfo.txt (2.2 KB)

rhs in upload.

Any way to turn off ambient occlusion? In V8, the technical shadow mode had more of a toon shader look which suited it better, imo.

hi @eobet
I think I found the cause of what you are seeing, can you confirm you were using (rotated) blocks?

RH-97590 Messed up monochrome shading with transformed blocks

RH-97590 is fixed in Rhino BETA