Hello, it’s possible to wrap texture from one object (B) to (A) ?
If not, is it possible to draw line in top view and project as texture to (A) model?
At the end, i would like to export (A) Model with texture.
Thanks
Test Wrap.3dm (2.0 MB)
Hello, it’s possible to wrap texture from one object (B) to (A) ?
If not, is it possible to draw line in top view and project as texture to (A) model?
At the end, i would like to export (A) Model with texture.
Thanks
Test Wrap.3dm (2.0 MB)
i think that is going to be rather difficult but i must admit i am not very good with uv in rhino… the uv is so scrambled typically from a scan that it will be nearly impossible. do you need the exact texture or would a similar do?
i never understood why the texture of a scan must be so weird and can not be layouted into a normal rectilinear image.
that is your texture currently…
if you take a few samples from it you might be able to mix something quick together in photoshop. there you could also make a mergeable tile which you can cover bigger areas with if needed.
here you go, i tried to stitch a tile together from those bits, it of course will look different but maybe it is enough for your purpose. i set the model to planar
foot.3dm (5.4 MB)
here the texture to be sure, it is tileable so you can cover bigger areas to some extend, if you cover real big surfaces and multiply the texture many times you will of course notice repetitions again.