Hey, it’s has been bothering me for a while..
How do I change the settings in Blender / Rhino to work smoothly with sculpting in Blender?
I exported the mesh with high polygons, and also subdivided it in Blender. Yet it gives these voxels
Any suggestions?
First make your TextObject and extrude it. Then quad re-mesh it with appropriate settings to get a neat and tidy quad mesh, which can be exported as OBJ into blender.
I used a Target Quad Count of 500, but you should dial that in for your specific model. You’re looking for a quad mesh with relatively even mesh quads.