So I recently imported a SketchUp file of a Lamborghini into V7 WIP with the intent of 3D printing it as is. It imported as a Block Instance and after exploding it down to a mesh I ended up with multiple parts. Once I have several mesh panels is there any convenient way to join the separate mesh panels up to create a water tight model? Kyle H. posted a nice YouTube video on V& WIP previewing a workflow of a shoe last remodel utilizing remeshing and SubD manipulation, but the imported mesh was watertight to start with. Any workflow ideas are greatly appreciated!
Join will join it up but there is no guarantee of solid-ness from this - use
ShowEdges > Naked edges to check it.
Thanks Pascal - Unfortunately it looks like I’ll have to use this mesh as a reference and model over it.
Have you tried MatchMeshEdge? This kind of stitches together neighbouring naked edges.