Workflow for converting meshes to editable surfaces

Hi, I’m starting to evaluate Rhino, I’m currently working with meshes sent by customers (some of those being AI generate models, for my particular despair).I need to convert the meshes to editable surfaces, the final goal being 3D printing. The parts vary - some are automotive replacement parts, some are small figurines for corporate customers.

I’m trying to understand what is the best workflow for this kind of project. I’m playing with ShrinkWrap and while it seems to me magical, it’s also not a magic wand - sometimes I need to split the part and creating new surfaces over the mesh would be a better approach.

What are your tips here? What tools work best?

This is related to the geometry processing discipline in Computer Graphics and really depends on the type and quality of the mesh, no simple solution, no one-for-all solution.

For 3d printing, you don’t need to convert a mesh to a NURBS surface in Rhino.

Most 3D printing software slice the mesh. Even you have a NURBS geometry to print, the slicer will still convert it to a mesh and then slice it.