Proportional (kind of intellegent) scaling tool
wouldn’t it be cool, to scale surfaces or volumetric bodys proportional?
Example Surface: you scale a existing drawn surface with 1m x 1m = 1m² on one edge down to 0.8m and the “proportional scaling tool” scales the other edge automaticly to 1.25m and keeps the 1m²
Example Volumetric Body: you scale a existing drawn surface with 1m x 1m x 1m = 1m³ on one edge down to 0.8m and the “proportional scaling tool scales” (with some otions ) one other edge automaticly to 1.25m and keeps the 1m³
In best case you could freely play around, or do it with values.
What do think?
Surfaces and solids have very often more edges or are non uniform (irregular shapes). How to proportionally scale e.g. hexagonal rod - what edges and how many to keep rigid or flexible, or surface created by 5 non uniform edges (I suppose they can be connected).
that’s true… (maybe i did not thought enough about it and to be honest, my wish was grown as i was drawing simple 2D shapes)
But maybe it could works like this: the command uses at first a object bounding box (or / and cage), and then it scales the dimensions of the edges of that bounding box.
I know its not exactly what i was talking about, but hey?