Is there a Bongo 3 wish list that is open to the public to see anywhere? I searched for one and it didn’t come up. If not, can you tell me if it is on the list, or even possible, for the developers to consider some basic physics simulations for Bongo 3? Things like, gravity for a bouncing ball, wind blowing trees, objects colliding with one another and deflecting (without having to hand place all the movements and keyframes, aka faking it). Things like this would be really useful for Architectural animations. Also, adding Depth Of Field Camera focus abilities to Rhino itself would be terrific, that way Bongo could animate a camera change in focus and the plugins should be able to as well that support the RDK. Am I dreaming, or is any of this even possible and on the radar?
Marika, you just made my day! That is terrific news.
I have no idea how all the programming works with Bongo and Rhino, but I’d really like to request that the programming for the physics and DOF animation is done in a way so that a render engine that uses Rhino’s RDK can take advantage of these new features. The only reason that I bring that up, is because, I’m using Octane Render which uses Rhino’s RDK, and it can render 99% of what Bongo is capable of, which is awesome. I’m very happy with the pairing of Bongo and Octane. The developer of Octane for Rhino told me that to do DOF animation rendering in Octane with Bongo, that the DOF parameters had to be available within the actual Rhino Camera itself for Octane to be able to take advantage of it as opposed to it being a Bongo Only effect. I hope this makes sense, and I hope this is a reasonable request, I don’t know what’s involved with codding.
Hello Marika,
I would also love to see more options for octane, especially camera motion blur…
I know that Paul ( …he does the rhino plug in for octane. …) already managed to add MB for the basic rhino animation tool , so I would guess it should also be possible for bongo?
Best
Andreas
Paul and I have had some discussions regarding this. In order for Paul to add Motion Blur within Octane, the Rhino Camera itself must have DOF controls, which it currently does not have. In addition, Octane materials are also NOT cable at the moment of being animated. So, for any material animations, color, light, displacement, we’ll have to use Rhino materials for those features.
However, Paul’s latest build has an ORBX/OCS export which will export all information (bongo animation, etc) to the Octane Stand Alone where you can add in the camera and object motion blur. I too, wish this could be done directly in Octane for Rhino, but at the moment it doesn’t seem possible until Rhino gets some more controls.
Overall, I’ve been really happy with how well Rhino, Bongo, and Octane have worked together, but there are a few items that Octane can’t currently pick up.
We like the idea of starting some animation work in Rhino, using Bongo, but only if I know that as I refine the work I can take that file to either Keyshot (most of the designers) or Modo (the geekier ones of us).
Both Keyshot and Modo take in fbx animation data, so having this in Bongo (along with bulletproof stability) it would definitely win us over.
I have been doing flythrus by animating the camera. I prefer the way animating a camera works. I wish that the target point could be animated separate from the eye point. I would like for the target point to follow a path. Creates very smooth animations.