hi @Joshua_Kennedy @andy @marika_almgren and team,
I wanted to follow up on Igor’s requests here (he works in my team).
We continue to have an ever more pressing need to import/export animation: basic animation of objects/cameras moving as FBX + animations including including morphed data as Alembic.
We are doing a lot of anthropometrics studies for wearable products and we need to model/pose/animate/render/show our designs on people: on various heads’s sizes (we achieve this with morphs mapped to target head sizes), on body/chests/etc., also same for grabbing and gripping objects on morphed/rigged/animated hands. We do not expect to have our rigs (Modo now and Blender soon) to transfer over, but any animation with points deformation (achieved via those rigs or via manual morph maps/blendshapes) should be able to come into Rhino where we are trying to do our design work.
In summary: I think you should give way more priority to be friendly to professional animations practices, exchange formats and software, so we can bring that work over when we do professional industrial design work in Rhino.
Right now what I see you are building it’s cute stuff, but not something that will replace a professional workflow. I really hope you can give priority to what pays the bills first, instead of creating more tools for semi-hobby projects. I’ll be happy to have a session with your team to explain/answer any questions you might have to show you why this is so important for us.