It would be great if Rhino’s way to handle viewports size/aspect ration would be reworked.
Now VPs can only be set to an absolute pixel size, which has disadvantages.
- The proportions breaks the moment the viewport is maximized, and are not correctly recovered when minimizing again.
- The black holes in the screen real estate are not so beautiful.
- If I want to render a viewport, it should preview the right proportions. The absolute size will be set in the render settings anyway.
I recommend simply doing it like many other 3d apps. 3ds Max for example.
The safe frame fits into the VP according to the aspect ratio. The Width and Height parameters remain, but only define the proportions of the Safe Frame. What’s outside of the Safe Frame is cropped or has a grey tranparent overlay.
I’m using Enscape3D. It’s hard to get it to render the exact detail as shown in a VP. I found a way to do this in a reproducible manner, but it’s ridiculously cumbersome. They seem to have problems reading the proportions and focal length via the SDK, I don’t know.
If you are willing to tackle this, please think about the above, too.
Thanks a lot!