Firstly I didnt mention 3dsMax in my Previous post., i only mentioned MAYA because in MAYA, there is an interesting NURBS workflow that is really important for designer like me (not just a 3d modeller) to design and sketch my geometry, tweaking stuff On the fly that i found very suitable for myself. When i say “perfected” i didn mean “become similar to rhino”. MAYA and rhino is different and I use both because I can see how it improve my workflow using both software rather than just 1. Check out autodesk MAYA has been used by Zaha hadid to"concept" her design (of course she uses rhino too). I am not talking about production 3d here because after all MAYA is visualization an design software, its power lies in its hierarchy node system and combining the power of both NURBS and Polygon, in a single workflow to create “image” NOT for production. Eventually even me would have to rebuild the whole model in rhino or Revit to get to production and pass it down to other department…
Most of the rhino user who has tried maya hated it because they havent really dig into its massive toolset. Dont get me wrong, i still love rhino, but Maya took different path that favors designer (again not a 3d modeller) . Most of people who came from CAD background always said MAYA cannot work wit precision, u can work wit prcision in maya as much as u want however the workflow is entirely different, and u need to use alot of MEL (MAYA scripting) to make it powerful.
With MEL U can Create your own command or tool as u like, or even mimic all command that is currently available in rhino.
I went to Maya and Max forum and meet few users that are very open to accept “other” 3d software and they even find a woraround how to create a workflow that Uses 3 - 4 different software, on the other hand, everytime i mention “other” software in rhino forum, I always meet this one person like you, who seem like living inside the world of rhino alone and dont even think of looking out and see other stuff
I suggest u really invst your time trying other software (spend at least half year intensively dig into and find their “power”) before claiming to others that you think one particular software is the “god” of all 3d. , maya, max, or watever software outthere, each of them offers “something”. i am very happy to hear that Rhino will have subD mkdeling implemnted in th next version however they said it will be just a basic tool, which what makes me use other software To support Poly modelling… Also, modern subd and poly modelling now has improved ALOT from the past 10 years. Its so powerful right niw that most of them utilize WACOM tablet.(im taking about poly and subD so please dont get mixed up with pixol) I am afraid rhino next release couldnt give me the “modern” subD modelling, instead just a basic subD that was used decades ago. So please proof me wrong.
Just for you guys who ask why Maya?, well, for long time i have been working with Rhino-max combo and they are like dogs and cats. Hard to cooperate, i found Maya it greatly improves my design because i can pipeline my work easily from RhinoNURBS and grasshopper to MAYA nurbs and its Poly.
i am not trying to advertise MAya, but its good to have a look at other software and wh knows we can use their concept to add into rhino. If that can make rhino better, so why not?
Thanks for reading and sorry for my bad english.