Are you suggesting rather than move the curves, on the surface outwards, to bring the surface (offset) inwards, sort of same thing really, its just that the surface is accurate and the lines projected to it not so, I want to keep my surface ‘as is’
When I type OffsetSrf it asks for surfaces so I presume this is what is suggested.
Not sure then on pull, as I used pull to put the objects onto the surface in some instances in the first place, so we then are back with one item sittng ‘IN’ another item each of no true thickness. If only the items sat a tad outwards they would be seen.
A day ago just one or two rivets were disappearing, now I have what you see in the jpg, hopeless after all my efforts, the only difference is I have used BringForward on some dims and lines , and as time went on with that task, things sank in more, as if the skin was moving out as well though i never selected it.
The command MoveForward has no idea what direction forward is, what I need is in front view ‘MoveToMe’, in back view its Move from me or not at all, but MoveForward only sees its mission as always ‘to me’ hence I see things I dont want to see in perspective or back view.
needs a MoveOutward choose direction command instead, then all this would be sorted.
I cant go moving surfaces so what else can I do , just need to move the items out a tad on the surface normals.
Are there any controls to adjust the display of the skin in Shadow. I recall render mode has ways of tightening up skin.
Desperate to fix this, lost an entire day so 3am beckons yet again.